![]() ![]() ![]() Unfortunately this demo is quite easy to sequence break in places due to the player having unlocked control in some spots, despite everything in place. This is either a spacing issue(The homing chain before the Goal Ring is fine) or a homing target issue- All one would need to do is either move the prefab bots, add a fifth one, or increase the range of target detection. You need to hold forward after completing each Homing Attack on the four Egg Drones to make sure your targeting reticle actually detects them. At the very beginning of the stage, the first homing attack chain to get to the top path isn't smooth. ![]() The whole level's scale could be shrunken down a couple of notches to make things faster, and feel less like you're a tiny needlemouse in a maze. Though the level design seems good, it is a bit. It's moreso the placement within what you play. Not about the modelling, animation or even the UI/UX design. But, design-wise, there is room for improvement. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |